203CR

Thursday, January 18, 2007

Applying Quantitative Usability Methods

Group consists of 4 member:

-Angelo Memka (ME)
-Fizan Ahmed
-Arun Singh
-Dhami
-Jay Desai

Product chosen to evaluate (Nokia 8800)




The following shows the usability evaluation methods that we will be using:

- Heuristics Evaluation
- Usability Engineering

The Scope will be as follows:

We will be using heuristics evaluation methods to conduct the main evaluation of the chosen product in our case this will be the Nokia 8800, any metrics that we collect as in the facts and figures we will be using usability engineering methods to compare them against. This will give us a much better evaluation on the chosen product. We will not be using all of the given methods in each evaluation methods, we will narrow them done to just one from each. Such as in the heuristics evaluation method we will be using ‘error prevention’ as the main methods of comparison in our evaluation as it fits into what we are going to test the phone on and in the usability engineering methods we will be ‘% or number of errors’ as this will give a way of comparing the figures we collect in reference to this method.
The main task is to find out what errors occur when a user sends a picture message from there phone. The reason for evaluating this is so that we can find out what are the types of problems that users occur while they carrying out a set of tasks to with the task.

The heuristic evaluation method ‘error prevention?’ , say the following:

Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminates error-prone conditions or check for them and present users with a confirmation option before commit to the action.”What this I basically saying is that the system that is being tested needs to have clear error and warning messages making sure that the user understands when a problem has occurred, the system should also give the user an option when an error has occurred and that the problem is not only just this but is also to why the errors occur in the first place.


The materials that we are going to use:

The types of materials that we will be using would include the product in question which is the Nokia 8800, pens and paper for note taking while the tasks are being completed by the two users.

The following show the number of users we going to use and what will be their tasks:

We will be using two users so that we can do a comparative study of what is happening between them. Both user will be randomly chosen and will be presented with a specific number of tasks. We will be setting the user a set of 3 tasks to complete while using the mobile phone.

Below shows the tasks that we will be setting for the users to complete:

1. Take a picture using the integrated camera and save it in the ‘images’ folder inside the mobile phone itself. Now try and send this picture to another mobile phone. Send the picture via ‘MMS’ to the following Number: 077377399543.

2. Add some text on the picture and see how easy this is and try and edit the picture and the text to the way that you want it show on the other persons mobile phone.

3.Compare the way that you send the pictures on this phone to your own personnel handset. What is the difference? Or are they all the same?

Evalaution Notes and Results

In completing this usability evaluation, the two users that we choice had 15 minutes to complete the task given. As group we realized that the evaluation tasks that we provided to the user were going to take require more time. So therefore as a group we had to live out 3 task.

The following shows the notes taken while the evaluation was taking place:

User 1:
- User did not know to how to slide down the camera, user also required
Help.
- User could not find the button to take the photo, which one group member
had to help the user.
- Needed help to open the camera slide.
- After taking the photo, the user was not sure how to send it via MMS or
find the menu options.
- User did not have any other problems after that.

User 2:
- Did not take much time in finding the camera slide compared to user 1.
- User could not find the button to take the photo but did not require any help.
- User was not sure how to add the text on the picture.
- Did note have the problem of entering the phone number and sending the picture via MMS.
- The user did not ask a lot of questions compared to user 1.




Thursday, January 11, 2007

Smart Homes Reading Exercise (Block 3)

I have read and looked through the Techno Homes article
http://www.bbc.co.uk/cambridgeshire/features/2003/interiors/techno_home.shtml

Questions:

Q1. Read the document and decide where/what the interface(/s) is (/are).

Answers:
1.
Gadget 1: Multi -store CD player
This gadget or device interface will most likely consist of a remote control that will allow input from the user to the device. This will also control how the devices works through its navigation and interface. Taking for example: how the music is going to be formatted (by album or artist name in alphabetical order).

Gadget 2: Universal remote controls
This gadget will be very interesting and will probably be for lazy people, considering that it will control every single appliances around the home. Taking for example (DVD, Radio, Television etc), which the remote itself is the interface as it has buttons and different controls.

Gadget 3: Organised home entertainment
This can allow the user to record shows or programs in to a hard copy, using a DVD and
Video player. This will also allow the user to set a time start and end record.

Gadget 4: Domestic robots
This domestic robot will vacuum a room but most probably having some kind of interface to allow the user to control it, in terms of which part of the room it has to vacuum. Keeping in mind that the interface will have to react instantly with domestic robot in order to clean everything that needs to be vacuumed accurately.

Gadgets 5: New generation cooling
The interface for a fridge would be located at the front next to the door handle. Which mostly like have a displaying screen "LCD" with buttons that will allow the user to select and change different settings. Taking for example: Temperature "low or high".

Gadget 6: Clever cleaning
As a clever cleaning gadget, this would probably be a small control panel to allow the user to con trol the functions of the bathing temperature. For example on what water temperature you want in the bath. The functions might also be controlled by another sort of remote device.


2. Decide what usability methods (from this week's lecture), you could apply to evaluating these interfaces. Justify your choices.


If I had to decide on what usability method to apply in evaluation these interfaces mentioned above. I would most definitely choose Heuristic evaluation because it think it would provide me with various kinds of relevant information in terms of identifying the problem and how it can be resolved.

3. For one example, go into detail about exactly what you would do to apply the evaluation technique to the interface

In applying the evaluation technique to the interface of a universal remote control, I would use the Heuristic evaluation or analysis by doing the following:

Visibility of system status
Does the remote control respond instantly or within a reasonable amount of time when its pressed by the user. How effective is it?

Match between system and the real world
Allowing the user to switch to different devices (eg: TV to Radio), without having any form of complications. Meaning that does the remote control provide a good level of simplicity language.

User control and freedom
In terms of providing simple short cuts. Does the remote control allow the user to navigate without providing too much instructions and regulations to the users.

Consistency and standards
Allowing the user to navigate through same style, formats and layouts in each devices that its controlling. For example the VCR and DVD having that stop and pause button at the same location, not one down and other up.

Error prevention
An error message that contributes as a warning, which re-confirms the users actions in different settings that they want to change to.

Recognition rather than recall
Allowing user to user the remote without too much thinking, in terms of what did the previous say or mean.

Flexibility and efficiency
In the repeatedly amount of times that the user has used the remote control. There should be
a facility or feature for shortcuts, allowing the user to go straight to where they want to go to easily.

Aesthetic and minimalist design
This should have relevant information and content for the user to navigate around with no complication, without too much thinking.

Help users recognise, diagnose and recover from errors
If there is an error message, this should provide the user with a simple alternative on how this can be resovled with nodes (simple plain English).


Help and documentation
It is a great advantage for system include a help option, which this could either be with a manual or a help feature in the different menus. This is only when a user does not understanding something or gets lots somewhere.